LEO MUNOZ

PORTFOLIO

ABOUT ME

I’m a Game Designer who also enjoys the management side of making games.
I like creating systems such as combat, items, and progression, but I also like to take care of planning and making sure the team works well together.

I’ve worked as both a designer and an associate producer, which gave me experience in leading tasks, organizing workflows, and helping the team deliver on time.
I use tools like Unreal Engine 5, Unity, and project trackers to keep ideas clear and easy to test.
I also have experience running events like E-sports competitions, where I had to manage players, schedules, and partners.

For me, design and management go hand in hand, building fun gameplay while making sure the project runs smoothly.

Shipped AA game

XIII

XIII is a remake of the cult classic FPS, known for its unique comic-book art style and strong narrative.

The game mixes FPS with investigation and story-driven moments.

I worked on it after the release, helping with post launch updates, fixing design issues, improving how the game feels, and work with programmers and production to make the game flow better.

INCOMING AAA GAME

Relics Hunters

I worked on production and game design for TLM Partners for Relics Hunter, a 64 players Battle Royale with an extraction system, mixing old, modern, and futuristic worlds into a single universe.

On the production side, I managed tasks, tracked progress, and kept communication clear within the team.

As a Game Designer, I built the main game loop and designed the extraction system, while also working on balancing, documentation, and internal playtests.

INCOMING AA GAME

PRODIGY

Prodigy is a narrative adventure game focused on character growth and player choice.

I worked on both design and production, helping shape the gameplay flow and team organization.

On the design side, I've worked on the core combat system, 3 C's and progression structure to keep players engaged through story and action.

In production, I helped managed the task planning, follow-ups, and communication between design and programming teams.

GAME DEMO

SHERP

Sherp is a game demo inspired by the real Sherp ATV, known for its unique tire system that lets it overcome almost any terrain.

The demo focuses on recreating this system while adding gameplay elements like disaster response missions and rescue operations.

As a Game Designer, I worked on these mechanics and the overall experience, and I also led several key team meetings.

ESPORTS & EVENTS

Minecraft x Lacoste

Minecraft x Lacoste (Paris) 2022

This was a branded Minecraft event in Paris in partnership with Lacoste.

My responsibility was to invite and coordinate players, creators and influencers to attend the event and to ensure a smooth arrival & participation experience.

Founder

Valkrys

Valkrys is my own company where I work on different game projects.

Some are client projects for video game studios like TLM Partners, and others are personal or experimental ones such as a large multiplayer server project for thousands of players.

I manage the production, organize the team, and take care of both the design and technical sides when needed.

This includes creating gameplay features, testing builds in Unreal Engine 5, and making sure projects move forward from ideas to playable results.

GAME DEMO

people are
awesome

People are Awesome is a competitive multiplayer parkour racing game that challenges players to compete in tournaments against each other.
To win, players must use a combination of brawling and parkour skills to gain the upper hand on their opponents.

As my first project at PlayMagic studio, I was able to learn a wide range of skills and techniques while working on this project.

SOFTWARE
SKILLS