Passionate Game Designer / Producer with experience leading team projects and creating fresh game ideas.
Skilled in Unreal Engine 5, Unity, Jira, Confluence, Photoshop, and other tools to design and build exciting gameplay systems and mechanics.
Guided by David Gracia, a skilled Lead Game Designer, I learned strong design principles and smart project management.
As a big video game fan (my Steam account shows it!), I’ve turned my passion into my career and aim to keep pushing to bring new ideas to the industry.
I've had the opportunity to collaborate on projects for notable industry names such as TLM Partners and Smilegate.
These collaborations have been instrumental in my career, allowing me to apply my expertise in game design on a wider scale.
As a part of my current work, I am contributing to the development of an upcoming third-person action-adventure AAA game.
In this game, players will have access to a range of abilities, including telekinetic and psionic powers, some of which I have designed myself.
Alongside my ability design work, I am also involved in level design and testing various game systems using the Unreal Engine.
This includes creating and testing environments to ensure smooth and polished mechanics that will provide players with an immersive gaming experience.
Sherp is a game demo based on a real vehicle known as the Sherp ATV, originally manufactured in Ukraine. Its unique pneumatic system enables the Sherp ATV to deflate and inflate its tires, allowing it to traverse almost any obstacle in its path.
In our demo, we aimed to replicate this impressive system while incorporating exciting gameplay mechanics, such as missions through natural disasters or driving through flooded areas to rescue lives.
Throughout the project, I had the opportunity to lead multiple important meetings with the team. This experience allowed me to develop my management skills and improve my abilities in general.
People are Awesome is a fast-paced, competitive multiplayer parkour racing game that challenges players to compete in tournaments against each other.
To win, players must use a combination of brawling and parkour skills to gain the upper hand on their opponents.
As my first project at PlayMagic studio, I was able to learn a wide range of skills and techniques while working on this project.
One of the most valuable skills I acquired was learning how to use Unreal Engine 5, which helped me to better understand the game development process as a whole.
Valkrys is a large-scale multiplayer game server I created to bring thousands of players together in an exciting and smooth online experience.
As the founder, I led a team of 20 developers and staff members to design and build the project from the ground up.
I crafted core gameplay features like combat, character leveling, and item systems to keep players hooked and the game balanced.
I also built a shop system that let players buy in-game items, making the game more fun and successful.
I shaped a world that’s both immersive and easy to enjoy, driven by my passion to create something new for gamers.
Videos :
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